Following a vision of world peace thanks to Pokémon Go, it's undeniable that the creature-catching franchise is about as ubiquitous video games around. Pikachu is just as recognizable as Disney's mascot, perhaps even more. The ongoing frenzy around trading card values ensures near-daily Pokémon headlines. It would be difficult to find a pocket monster game that didn't sell at least a few million copies. Even, fan-made Pokémon games achieve popularity annually.
However in spite of that ubiquity and popularity, some Pokémon games that are totally overlooked. These represent games that didn't get their fair shake, or were buried under the excitement of the core series. They're Pokémon games released on ill-fated platforms or services, or were early forays onto different formats. Frequently, they are Pokémon games that probably would have flourished if they had received follow-ups or modern remakes. Considering these factors, we won't be offering yet another reminder for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're digging deep.
Nevertheless, these might be these Pokémon games. Therefore, prior to adjusting your spectacles and writing 'Actually,' let us just agree that these are Pokémon games for people with discerning palates, shall we?
Pokemon Ranch: The Relaxed Forerunner
An excessive number of Pokémon games focus on the combat element of the series, and not nearly enough of them highlight the ordinary realities that would come with owning a pet. Sure, there are small features like these in modern games—you can play with your monsters in camps. But I am longing for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Nintendo Wii isn't it. The downloadable-only title is most accurately viewed as the precursor to Pokemon Home; that is, as a storage system to store monsters from various titles. Reviews from its launch noted Ranch was a poor if not outright hideous game. I'm not here to dispute these notions, but it behooves me to say Ranch might be the nearest we've come to a everyday life Pokémon game.
True to its title, the game is set on a ranch where your personal Miis—get this—just relax with your Pokémon pals. The interactions with Pokémon were simple, and a lot of the appeal was watching what your monsters might do when they're not being forced into cockfighting. Ideally, Pokémon Ranch would have been the start of a wonderful franchise built on the simple pleasures of living your life with a small creature. However, because The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will not get a Pokémon Ranch game developed to its fullest potential. One might cry 'save us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is just as much a puzzle game as it is a life simulation.
Ranch was released long before Stardew Valley sparked the lasting craze of comfort gaming. It was prior to the proliferation of idle games, and the video playthrough popularization of viewing games you aren't playing. Many never realized that Ranch's concept to watch your critters as much as you play with them wasn't to hide a shallow core. In actuality, Ranch's attention to detail was so extraordinary, there's a live stream focused on broadcasting the game continuously. The streamer who operates the channel maintains that, after almost twenty years of playing the game, he even now has not encountered all that is in it. Justice for Pokémon Ranch: nobody knew what to do with you in 2008.
Pokémon Duel: The Tactical Tabletop Game Gone
Did you know that Pokémon once had an official board game with miniatures? Pokémon Duel was the 2016 effort to digitize the physical experience in a more accessible form. Duel was also, unfortunately, one of Pokémon's first forays into the world of free-to-play phone games. Duel had the hallmarks of a gacha title where players could spend for advantage—and there was incentive to do so, given the slow progression for new pieces.
All of these questionable mechanics obfuscated a tragic reality: Pokémon Duel was an excellent strategy game with Duel today. "Words cannot describe how much I adored and miss this game," a YouTube comment states, years after Duel's servers were pulled. "Honestly I think this game was better than TCG Pocket in terms of depth, accessibility, game design, and content in general," another commenter wrote. "I truly believe if it launched now people would be playing it more than GO and Pocket together."
Regrettably, Duel's early release was marred by server issues. Bugs, alongside Duel's scummy monetization model, gave people little reason to return. Should a revival occur, The Pokémon Company chose to resurrect this franchise, it's unclear things would play out differently. The unusual board structure made for a fantastic tactical experience for the handful of players who played Duel, but that board is also a daunting eyesore.
Pokémon: Magikarp Jump: The Whimsical Gem
Wow, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a concept so absurd, it was bordering on internet meme. Considering we're dealing with a franchise where trainers venture forth with a team of ineffective monsters who literally can't do anything, it's surprising we don't have more Pokémon games that laugh at themselves.
In Magikarp Jump, the player is charged with raising the ultimate version of the infamous fish. I'm not talking about a Magikarp that can win battles. These are 'Magikarp raised to enter competitions to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many phone games, forces the player to pause before they can improve their Magikarp further. But it is clear throughout the experience that the developers loved and understood the fan culture around Magikarp.
Nowhere was this more evident than in Jump's brutal random occurrences, where your Magikarp was just as likely to improve as it was to get snatched by a Pidgeotto. Apart from the great writing, Magikarp Jump also experimented with other things one might wish the core series would do, like offering a diverse range of the same species of monster. It's understood it's not feasible for any Pokémon game to have dozens of colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a especially sophisticated or deep game, but the seeds of brilliance were there. Witty events with unpredictable results that forever alter how you can train a companion also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the running when 2026 GOTY season rolls around.
With dozens of core games and derivative titles, chances are that I omitted that particular Pokémon game you absolutely adore but contend that too few people played. I know that some people remember games like Pokémon Ranger or Pokemon Pinball with affection notwithstanding argu